Archive for the 'Blue Rose' Category

Blue Rose 30% off on Steam!

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Steam’s summer sale has finally kicked off! If you have still been on the fence about buying Blue Rose, now might be the time – the fantasy visual novel is 30% off for the duration of the steam sale, ending on July 22nd:

http://store.steampowered.com/app/362660/

Happy shopping!

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Blue Rose Steam Release Date – April 23rd 2015

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The Blue Rose steam version finally has a release date!

Barring no issues, Blue Rose will finally release on Steam on April 23rd 2015. That is, in less than a week!

The steam release will contain an updated script, a few corrected event CGs, as well as achievements and trading cards. Those who have already bought the game directly through the White Cat website will receive keys following release for activation on Steam itself.

The game on White Cat’s own website will of course also be updated to reflect the changes and improvements in the steam version, though there will be no achievements or trading cards.

Onwards to a new year

I hope you’re all having a merry Christmas and a happy New Year when we get that far!

This is the time of year where most people do a lot of reviewing and looking both back and forth in what they have accomplished, and what they hope to do. 2014 has been a generally quiet year for White Cat on the outside. Most noteably is the fact that we managed to get Blue Rose Greenlit on Steam, something that I am still terribly excited and grateful for! Unfortunately I have not been able to make the Steam release itself happen this year. If you are interested in what changes are happening to the game that causes this wait, you can read about some of them here.

Of course that isn’t the only thing that has been going on. But rather than go on about that again, I’d rather mention some of those things through the goals for 2015. These are the ones I’m quite certain that will be completed in the following year, in expected chronological order:

– Blue Rose Steam release
– Finish Angelic Orbs: Fallen Star script, shift focus to other game assets
– Redo Broken Memories script
– Finish AO: Fallen Star editing

It is still not certain whether AO: Fallen Star will be ready for release next year or not. It is my general goal for it to do so, but most of it rides on how things go when production of the game’s other assets can properly begin. I have considered options such as Kickstarter and Patreon to improve the odds, but this is not yet set in stone.

I would also very much like to go through with the remake of my first (and very unpolished) visual novel, Broken Memories. This should hopefully bring it up to a more enjoyable level, and to give an idea of the things to come in the bigger game. While I create bigger, commercial games now, I do like the idea of still having smaller things to offer on the side, and I think this little side story still has some potential for you all.

In general I hope 2015 is a year where you will be able to see more come out of White Cat, and I really do look forward to sending Angelic Orbs out in the world, be it in one or both forms. Here is to a great new year 🙂

 

Blue Rose is Greenlit!!

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Thanks to everyone’s support, Blue Rose is now greenlit and ready to join the rising number of visual novels on Steam! Give eachother a good pat on the back, and throw some confetti around!

Of course being greenlit is not the end – it only mean that the game is now allowed to be posted in their store, but the final release is not quite ready yet. I want Blue Rose to be presented the best way it can be when it arrives on the store. Most of the things I want to do with it have been mentioned before both here and on twitter, but here is what you can expect from the Blue Rose Steam release:

  • Improved script – I got myself a very promising editor, and am confident that the upcoming script patch will greatly improve the text of the game, getting rid of the typos that are still there and generally give it an extra polish.
  • Trading Cards – I am planning to add trading cards, especially as this is something that some people seem to have looked forward to.
  • Achievements – of course!
  • Soundtrack DLC

I really want to provide steam keys to people who have supported the game until now by buying it, and will look into the possibility of doing so! News on this front will follow after the release.

So when will it happen?

I can’t promise any specific date as of yet, mostly because of the script improvements. It has taken some time to find a reliable editor, and it might still take a couple of months at worst. Blue Rose’s 1 year anniversary is coming up next month though, so I am hoping to be able to do something close to that time, if all goes well!

Valentines sale!

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To celebrate Valentines Day, Blue Rose is 30% off until February 16th! Go get it now for your friends or dear ones, or take this chance to get it cheap if you were holding out!

For the full version of the Valentines artwork, go here.

What’s brewing?

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Time to finally talk a little about what is currently going on with White Cat!

It’s been almost half a year since Blue Rose was released, and I’m very thankful for the nice reception of our Visual Novel so far! Even with private and open testing though, there will almost always be hiccups with the script after release. ome of you have sent in your corrections and comments on these, a few of them very detailed as well, and I really appreciate it. They will all be taken into consideration, and a future patch for the script will take all these things into consideration. Feel free to still send me a mail if you run into something bugging you!

Remember that the game is also still up for voting on Steam Greenlight, should you wish to show your support there.

Now for what is currently on the drawing table for White Cat. Those who have followed my twitter or tumblr, you may have already noticed me mention one of these projects in passing a couple of times. I have been reworking and rewriting Angelic Orbs from the bottom up for a little while now, our company’s next big visual novel title. Some people might know the title from our first free vn from years back, while a very few might even remember its roots as a webcomic from even longer ago.

The first vn of this title was a kind of sidestory, while this project is a complete telling of the original story from the ground up. It will also be different from Blue Rose in a few ways, one of the most noteable ones the fact that this is not a first-person story. The reader will not step directly in the shoes of a protagonist and aiming for romance routes, but will instead follow a small group of protagonists and influence their journey over the course of the story, sometimes even choosing what POV to follow in the coming events.

A few other features are in mind for this title, that I won’t speak of yet however. The script is in the middle of being written, as well as general character and world designs being made. Hopefully I can show you something more of this soon, though the game itself won’t be done in a while.

At the same time as this, I am also working on another project of a very different kind than Blue Rose and Angelic Orbs. It will be cute and deadly. But that is all I’m going to say about it so far.

And that is mostly what is going on at the moment! After our first big release we are hoping for 2014 to be another good and productive year, coming closer to bringing you great storytelling and entertainment.

And in the future if the support for it is there, I might return to this lonely folder on my desktop named “Blue Rose 2″…

Blue Rose best Romance of 2013!

Blue Rose best Romance 2013

VN’s Now! announced their winners for the 2013 Best Of’s, and Blue Rose got the spot for Best Romance!

A big thank you to the site that has also given the game and White Cat a nice bit of attention with their review and interviews!

And of course a congratulations to the other winners on the site, especially Muesli and Dischan for winning “English Visual Novel of the Year” and “Studio/EVN Circle of the Year”!

Here’s to hoping we can all keep it up in the new year!


my Twitter feed:

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